Fallout: Emerald City: Difference between revisions
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* [[Noumena]], artifical intelligence | * [[Noumena]], artifical intelligence | ||
* [[Caroline Pierrepoint]], leader of the Republic of Magnolia | * [[Caroline Pierrepoint]], leader of the Republic of Magnolia | ||
* [[Polydore]], artificial intelligence | |||
* [[Tamerlane]], fixer for Caroline Pierrepoint | * [[Tamerlane]], fixer for Caroline Pierrepoint | ||
Revision as of 23:16, 15 November 2025
This article is intended as a reference for the gamemaster and thus contains spoilers.
Fallout: Emerald City is a TTRPG setting project by Asapphesteron. It takes inspiration from Fallout: New Vegas and is intended as a sort of tabletop-based spiritual successor. It is set in a version of the Seattle region called the Emerald Wasteland.
Factions
Primary factions
- The Columbia Division
- The Republic of Magnolia
- The New Altruists
- The Salish Confederation
Secondary factions
- The Mosquito Fleet
Tertiary factions
- Far Go Traders
- The Followers of the Apocalypse
- The Woolley Bunch
Non-player characters
Major NPCs
- Eric Ambler, New Altruist 'scholarch'
- Rosana D'Angelo, deputy mayor of Skagit City
- Lane Hotchkiss, Columbia Division agent
- Nayneli Long, Seattle merchant
- Noumena, artifical intelligence
- Caroline Pierrepoint, leader of the Republic of Magnolia
- Polydore, artificial intelligence
- Tamerlane, fixer for Caroline Pierrepoint
Potential companions
- Red Kellner, Mosquito Fleet steamboat captain
- Midge McCay, New Altruist scientist
- Vetsera, Columbia Division agent
Minor NPCs
- Roscoe Bunk, Seattle wheeler-dealer
- Ennius D'Angelo, son of Rosana D'Angelo
- Lucy D'Angelo, daughter of Rosana D'Angelo
- Thomasin Pierrepoint, daughter of Caroline Pierrepoint
- Pat Salazar, Far Go Traders representative
- Franklin Scunthorpe, UBiC scientist