Fallout: Emerald City

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This article is intended as a reference for the gamemaster and thus contains spoilers.

Fallout: Emerald City is a TTRPG setting project by Asapphesteron. It takes inspiration from Fallout: New Vegas and is intended as a sort of tabletop-based spiritual successor. It is set in a version of the Seattle region called the Emerald Wasteland.

Factions

Primary factions

Secondary factions

  • The Mosquito Fleet
  • The Haida

Tertiary factions

  • Far Go Traders
  • The Followers of the Apocalypse
  • The Silvermen
  • The Woolley Bunch

Major non-player characters

Major NPCs

Potential companions

Minor non-player characters

Roscoe Bunk

Male | he/him | 44 | Seattle

Roscoe is a fixture in Seattle. An inveterate hustler from the NCR who went north after a scheme involving brahmin futures went south, he lives on his feet and makes his money the same way. He'll make a deal with anyone, a characteristic which has had a not insignificant effect on his popularity, though in which direction depends on the observer and the time of day.

Ennius and Lucy D'Angelo

Male | he/him | 11 | Skagit City

Female | she/her | 4 | Skagit City

Ennius and Lucy are the children of Rosana D'Angelo. Ennius is adopted, a boy she took along when she escaped from Legion captivity in the chaos following the Second Battle of Hoover Dam.

Lorraine Harper

Female | she/her | 25 | ???

A young crewmate on the steamboat Corner Maid.

Pat Salazar

?? | he/him | ?? | Seattle?

Pat Salazar is the representative of Far Go Traders, one of the major merchant houses of the Hub in the NCR, on assignment to the Northwest in an attempt to make an investment deal. The Northwest represents a golden opportunity for those in New California with the capital to make the leap, and people in the Emerald Wasteland know it.

Potential future expansions

Source materials and inspiration